AI Insights · Timothy · October 2021
Top 5 Platformer Games in Europe: Q3 2021 Performance
An overview of the performance of the top 5 platformer games on a unified platform in Europe during Q3 2021, based on Sensor Tower data.
The third quarter of 2021 saw interesting trends for the top 5 platformer games in Europe, with varying performance in weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS exhibited a dynamic performance in Q3 2021. Weekly revenue increased steadily from late June, peaking at approximately $47K in mid-August before gradually declining to around $23K by the end of September. The game’s weekly downloads showed a peak of 737K in mid-July, followed by a downward trend, ending the quarter at 512K. Weekly active users started at 13.5M in late June, peaked at 15.9M in mid-July, and then saw a consistent decline to 11M by the end of September.
Geometry Dash by RobTop Games AB experienced a relatively stable revenue stream, starting at $25K in late June and gradually decreasing to $17K by the end of September. The game's weekly downloads fluctuated, reaching a high of 513K at the beginning of the quarter and ending at 355K. The active user base saw a decline from 8.7M in late June to 6.7M by the end of September, with a slight uptick in mid-September.
Super Mario Run from Nintendo Co., Ltd. showed a gradual increase in weekly revenue, starting at $13K in late June and peaking at $17K in late August. Weekly downloads grew from 69K to 107K in mid-August before slightly declining to 91K by the end of September. The active user count remained relatively stable, starting at 528K and ending the quarter at 510K.
Sonic Forces: Run Battle Game by SEGA saw a decrease in weekly revenue from $19K in late June to around $11K by the end of September. The game’s downloads fluctuated, starting at 106K and seeing a mid-quarter low of 58K before ending at 78K. Weekly active users dropped from 864K in late June to 728K by the end of the quarter.
Crash Bandicoot: On the Run! from King experienced a decline in weekly revenue, starting at $16K in late June and ending at $13K in late September. Downloads saw an initial drop from 115K to 69K in mid-July, followed by a slight recovery to 69K by the end of the quarter. Active users declined from 1M in late June to 622K by the end of September.
These trends provide a snapshot of the competitive landscape for platformer games in Europe during Q3 2021. For more detailed insights, visit Sensor Tower.